Exploring the Potential and Challenges of Historical Video Games
Historical video games represent a unique convergence of digital entertainment and educational media, blending immersive experiences with history education. These games have achieved considerable commercial success and captivated millions globally by offering richly detailed and historically accurate environments. However, the extent to which they enhance a genuine understanding and appreciation of history is a subject of ongoing scholarly debate.
Video Games Research Framework
This Framework is provided as a best-practice supporting tool for research into video games to help our understanding on how video games have impacted individuals, consumers, communities, industries and societies, and to support researchers to deliver shared research objectives. The video games industry in the UK and internationally is flourishing, with video games being an increasingly popular and important part of the UK’s economic, social and cultural landscape, and the sector is an important part of the UK’s creative industries. 60% of UK adults aged 16 and over, and 91% of children and young people between 3-15 years old, play video games.
軍艦島をXRで再現 国際プロジェクト進む 22日にはシンポ
世界文化遺産の長崎・端島(軍艦島)の暮らしをクロスリアリティー(XR)で再現する国際プロジェクトが進んでいる。将来的には、歴史教育や遺産保護への活用をめざす。22日には現状の進捗(しんちょく)を紹介する公開シンポジウムが長崎市内で開かれる。
最先端XRで軍艦島の“暮らし”再現 国内外の歴史家、建築家らプロジェクト
世界文化遺産「明治日本の産業革命遺産」の構成資産、長崎市の端島(軍艦島)。日本の産業近代化をけん引し、時代の流れとともに1974年に閉山した炭鉱の島だ。国内外の歴史研究者や建築家らが操業時の暮らしを..